Even if the pyro doesn't end up doing much, the roamer and scouts could take advantage of this and throw the enemy team off while they're distracted. There's also the mindgame aspect to it, I'm sure that it could throw off people, make them panic, make them tunnelvision, etc. Pyro just isn't good at doing damage, don't ever put yourself in that mindset that going pyro for damage in 6s. Trying to play him otherwise (especially in an open environment like a mid) will just lead you to getting killed if you're against a team that works together in the slightest.
The most significant effect that pyro can have, no matter what the situation, is hitting effective airblasts. That's just self damage, which for a rollout won't be too big a deal if you get a buff at the start (like I did) Scripting: /1VmngMfJ /H3WfKLaBįBTF (Brazil): /forum/ Preview Loadout: /sharedfiles/filedetails/158547475 tf2g/ Team Fortress 2 General Anonymous 01:12:50 Post No.